Hobbiton is surrounded by horrors. Credit: IMDB

On a family holiday in Yorkshire in 1925, J. R. R. Tolkien’s young son Michael lost a beloved toy on a large stony beach. A long search by Tolkien, and Michael’s older brother John, proved fruitless; to console the boy, Tolkien made up a story, Roverandom. It’s an odd tale, featuring a small dog, wizards, mer-people, the Man in the Moon and a fantastical flight over a mythicised England.
Like much of Tolkien’s fiction, Roverandom was not published during his lifetime, finally appearing in print in the 1990s. It is little-known, except among serious devotees. But it does help to show the way in which Tolkien’s imagination tended to work, and how his ideas developed. Roverandom blends the mundane with the magical, taking familiar places or people and making them part of a much larger and stranger canvas.
In this respect it foreshadows the creation of hobbits, who closely resemble rural Englishmen and women of Tolkien’s early life. They are extremely insular in a good-natured way, fond of ale and soil, and enjoy a peaceful, complacent existence under the barely-necessary authority of sheriffs and mayors. And yet, the Shire is a little enclave of quiet normality in a vast and dangerous world of magic and mystery.
Everywhere the hobbits move in Middle Earth, they are moving through the ruins of an ancient and decayed civilisation, inhabited by all kinds of dark creatures. It is stressed several times in The Lord Of The Rings that the hobbits’ lifestyle is maintained only by the vigilance and sacrifice of others outside their borders. Even the hobbits’ own history hints that their bucolic idyll is brought at a high price and is part of a much wilder and harder world — it tells of attacks by goblins and wolves. As Aragorn says to the landlord of The Prancing Pony in nearby Bree, there are enemies within a day’s march who would chill their blood.
This trick of Tolkien’s, of taking the familiar and making it into the stuff of high fantasy, is one of the subjects explored in considerable depth in John Garth’s The Worlds of J. R. R. Tolkien. Given the bewildering array of influences that fed into Tolkien’s work — personal, geographical, historical, linguistic and poetic — it is no mean task to gather up the threads and create a coherent narrative of how different parts of Tolkien’s life and work fed into the creation of what Tolkien eventually called his “legendarium”.
By this he meant not just The Lord Of The Rings and The Hobbit, but the entire fictional universe he created which forms the background for those stories. The sheer scale of Tolkien’s creative endeavour is indicated by the fact that after his death, his son and literary executor Christopher published not just The Silmarillion — a sprawling blend of creation story and epic history — but also 12 volumes in a series known as The History Of Middle Earth, based on his father’s notes and unpublished manuscripts, as well as a stand-alone novel, The Children of Hurin.
Garth makes clear that Tolkien’s approach was that of the magpie. Rather than drawing on one particular place or one particular tradition, he drew on all sorts of landscapes and legends. For example, the existence in Middle Earth of a quasi-heavenly enchanted land far across the Western sea – Valinor, the Undying Lands – echoes the beliefs in such places found all across Europe.
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