How do soldiers learn to kill? Credit: Volkan Furuncu/Anadolu Agency/Getty Images

Is there a connection between the mass killings that have become a regular feature of life in the United States and video games? Donald Trump thinks so: “We must stop the glorification of violence in our society,” said the President.
“This includes the gruesome and grisly video games that are now commonplace. It is too easy today for troubled youth to surround themselves with a culture that celebrates violence. We must stop or substantially reduce this, and it has to begin immediately.”
The outcry against this connection was swift, with many pointing out that young people in other countries – Japan, for instance – enjoy playing first person shoot-em-up video games without taking to the streets with semi-automatic weapons to kill in real life.
No, these people argue, the charge against video games is a deliberate distraction from the real enemy: the availability of military grade weapons at the local gun store. Trump is so in hock to the NRA that he wouldn’t dare confront the original sin at the heart of the American mind: that guns mean freedom – freedom from outside interference, freedom from colonial oppressors (the British), freedom from big government etc.
It was 20 years ago this year that a pair of students from Columbine High School murdered twelve of their fellow students and a teacher using automatic weapons and sawn-off shotguns. A connection was later made between these murders and the amount of time both students had spent playing Doom and Quake, and other first person shooting games.
Those who resist any causal connection here describe the reaction as “moral panic”, and in 2011 the video games industry in fact won a significant victory at the US Supreme Court, against those who would restrict the sale of violent video games. Brown v. Entertainment Merchants Association concluded that: “studies … do not prove that violent video games cause minors to act aggressively … and most of the studies suffer from significant, admitted flaws in methodology”.
So where does this idea originate that video games cause young people to be violent? One surprising tributary that has been influential in establishing this connection can be traced back to a controversial report written long before video games had ever been invented: S. L. A. “Slam” Marshall’s much discussed Men Against Fire: The Problem of Battle Command, published in 1947.
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