
Even for this recovering comic-book fan who left the community two decades ago, it’s impossible to escape the Marvel Comic Universe. Reinforced by quippy banter, diversity-by-quota casting and passable CGI, its money-making “formula” has conquered the world. The strategy is straightforward: conjure enough comics-related content to draw casual viewers in, yet never too much to risk challenging or alienating them.
One such casual — my cousin — has an approach to the MCU that embodies this form of “detached involvement”. He buys tickets to each new release, not for the cinematic journey but for the shared cultural moment. He engages with the films peripherally, often multitasking on his phone, sometimes snoozing or even leaving to eat a meal in his car. He only goes so he can watch the post-credit bonus scenes so he can talk about them at the water cooler. To him, the rest of the film is a palatable time-waster.
Yet relying on this was never going to be enough — and finally the Marvel Universe is starting to unravel. Its latest instalment, The Marvels, which reportedly cost $250 million, looks set to be a flop, joining the ranks of its other failures this year, Ant Man and The Wasp. Meanwhile, one its new stars, Jonathan Majors, whose portrayal of the time-bending villain Kang the Conqueror was intended to revitalise its brand, now faces domestic violence charges.
Marvel’s imperilled big-budget approach to superhero cinema is a far cry from my comic-crazed youth, spent in the rolling hills of rural Pennsylvania and the tidewater of North Carolina. Back then, collecting comics was more than a hobby; it was a rite of passage. I remember the visceral thrill of the hunt, driving from town to town, seeking the next instalment of narratives plotted by unsung creators such as Mark Gruenwald and Jim Starlin. These stories — particularly Starlin’s multi-part, multi-crossover Infinity Gauntlet saga — wielded a raw energy that their cynical deployment in subsequent movie adaptations could scarcely capture. In the pages of Starlin’s decades-spanning magnum opus, characters were not just avatars of power but embodiments of philosophy and human frailty. Thanos, with his nihilistic love affair with Death, was a villain of Shakespearean complexity, his every move in pursuit of power a stroke in a grand, dark saga of narrative ambition.
Crucially, these quests weren’t crafted for universal accessibility on the big screen; they were a haven for us nerds, a testament to our dedication to trivia, continuity, backstory, and our little imagined community. And as soon as they were repackaged into a blockbuster formula, they alienated those of us for whom every detail was a breadcrumb on the trail to the heart of a vast and intricate universe — our universe.
My pilgrimages to San Diego’s Comic-Con from 1998 to 2004 charted a similar journey from niche to mainstream. With each visit, the infiltration of Hollywood became more pronounced. The Comic-Con I first stepped into was a labyrinth of cardboard boxes overflowing with dog-eared comics, a place where the most valued currency was knowledge of back issues rather than the sheen of new video games or action figures. The comic vendors, custodians of this lore, guided us to hidden gems and long-sought-after back issues. Artists and writers, the unheralded architects of worlds and weavers of dreams, sat slump-shouldered at cluttered tables, ready to discuss the art of storytelling with anyone who held a passion for the craft.
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